Downloaded Beware
This, like many other great phone games, has the point of decision. That point where you dont know if the fun of playing is worth the hassle of dealing with a poorly planned design flaw. Like waiting 10 days for your town hall to upgrade, King of Thieves has a character development wall that people should be well aware of before deciding to play. Here is my experience with KoT.
Everything about the game is enjoyable, except for the key system. For new players, you can only raid another players dungeon by unlocking it with a key. The game presents you with multiple doors that absorb one of your limited keys in order to open. Players can upgrade their locks with gold so enemy players have more doors to guess from, increasing the probability of wrong guesses.
The reason this is so ridiculous is that, when an enemy player runs out of keys to use, the game allows them to watch unlimited ads to get additional keys. Ultimately, players are spending their stolen gold to increase the amount of ads another player has to watch. Even if the game allowed you to buy an ad free version, you wouldnt because you would lose your key source. The developers were also mean enough to limit the max amount of keys you can hold to a low number.
Eventually (within a week or two) you get to the point where its not worth watching ten ads to get into a dungeon that someone else locked up to Fort Knox standards. This is when the decision must be made. If youre reading this before playing, you have been warned. Eventually the game slows down and looses its fast paced, joy-ride feel.
Gungan Sushi about
King of Thieves, v2.13