Well this is a pretty funny and innovative game. Build a little dungeon which people try to raid for gems while you try to raid others dungeons. It can be infuriating when someones got a particularly difficult setup. The fact that you have to actually be able to beat your own dungeon in order to save the trap set up is a nice touch. BUT, once again another game is overly burdened with microtransactions. You need keys and gems and coins and more gems and different kinds of gems and lives and upgrades and new bases and time and outfits and thrones with special powers etc. etc. not to mention the "spins" to actually steal another players gems, which seem to favor a rather high failure rate. But hey! You can always spin again! (for a small additional charge of course...) This wild really be a great, simple, and fun game on the level of Candy Crush or Plants vs. Zombies if it wasnt completely smothered in microtransactions. After a relatively short while the constant bombardment really starts to be a turn off.
dwr budr about King of Thieves, v2.13