This game has a simple premise, great concept, and fun base building/raiding loop, but in reality it doesn’t play very well. The game actively rewards players for building levels that are annoying to play and waste the attackers time, instead of creative levels that are fun to play and require skill and strategy to solve. This creates a frustrating experience as every level has been min/maxed for pain leaving no sense of accomplishment for struggling through slogs of levels just for a chance to maybe get some progression.